Privacy Policy
Last updated: 7 October 2026
This policy explains what information the game OLE! Catch the Thief (the "Game"), available at ole.classes.ng, collects, why we collect it, and what you can do about it. The Game is run by Classes.ng, Lagos, Nigeria ("we", "us").
1. What we collect
When you play without signing in:
- A random game ID and a random device ID, stored on your phone or computer (in your browser's local storage), so your game money stays with you between visits.
- Your game activity: runs played, naira picked in the Game, distance, play time, challenges and their results.
- Your IP address, recorded with each run and used to stop abuse and cheating.
When you sign in with Google, we also receive from Google:
- Your Google account ID (a number that identifies your account).
- Your email address.
- Your first name (used as your starting display name, which you can change).
We do not receive your Google password, contacts, files or any other Google data.
Information you choose to add:
- A display name for the leaderboard.
- Your X (Twitter) handle, and the link to a post you make to prove the handle is yours.
2. How we use it
- To run the Game: save your game money, keep your totals for today, this week and all time, and run challenges between players.
- To show the leaderboard.
- To stop cheating and abuse, for example by checking that a run's score is possible and by spotting accounts that move game money between themselves.
- To understand how the Game is used, for example how many players return the next day. We count this ourselves; we do not use third-party tracking or advertising tools.
- To reply to you if you contact us.
3. What other players can see
If you sign in, the leaderboard and challenge screens show other players your display name, your game money totals, your challenge results and, once we have confirmed it, your X handle. Your email address and Google account ID are never shown to other players.
4. Game money is not real money
The naira you collect in the Game is game money only. It has no cash value, cannot be bought, sold, withdrawn or exchanged, and challenges between players use game money only.
5. Who we share information with
We do not sell or rent your information. We only share it with services that help us run the Game:
- Google, which handles sign-in under its own privacy policy.
- Our web hosting provider, which stores the Game and its database.
- Cloudflare (if used), which helps deliver the Game quickly and protects it from attacks, and may process your IP address for that purpose.
We may also share information if the law requires it, or to protect the Game and its players from fraud or abuse.
6. How long we keep it
- Your account and game history are kept while your account exists.
- Records of runs, including IP addresses, are kept for as long as needed to keep the leaderboard fair and investigate cheating.
- Login sessions that are not used for 180 days are deleted.
- If you ask us to delete your account, we delete your personal information within 30 days. We may keep anonymous game statistics that cannot identify you.
7. Your rights
Under the Nigeria Data Protection Act 2023 and similar laws, you can ask us to:
- tell you what information we hold about you and give you a copy;
- correct information that is wrong;
- delete your account and personal information;
- stop using your information for a particular purpose.
To do any of these, email us (see section 11) from the email address linked to your account. You can also change your display name inside the Game at any time. If you are not satisfied with our answer, you can complain to the Nigeria Data Protection Commission.
8. Storage on your device
The Game stores a few small items in your browser's local storage: your game ID, a random device ID, your best score, game settings, and any run results waiting to be sent when your network returns. These are needed for the Game to work. We do not use advertising cookies. Clearing your browser data removes them; if you have not signed in, this also removes the game money linked to that device.
9. Security
Connections to the Game use HTTPS. Login tokens are stored on our server only in a scrambled (hashed) form, and access to the database is restricted. No system is perfectly secure, but we take reasonable steps to protect your information.
10. Children
The Game is not directed at children under 13, and we do not knowingly collect personal information from them. If you are under 18, please ask a parent or guardian before signing in. If you believe a child has given us personal information, contact us and we will delete it.
11. Contact
For any question about this policy or your information, email osii.wii.93@gmail.com.
12. Changes to this policy
We may update this policy as the Game changes. We will change the date at the top of this page, and for important changes we will show a notice in the Game.